Find a Group Target Badge

Water Activities (Adventurer) (Scouts Australia)

To achieve the Adventurer Water Activities Target, the Scout must complete all the requirements for No’s 1 to 3, together with one of the electives A-F.

  • 1

    Weather

    Group
    • 1

      Instruct and test Pioneer and Explorer level Scouts in the weather requirements for those levels.

      Group
    • 2

      Show a proficiency in interpreting weather maps.

      Group
    • 3

      Demonstrate and apply weather forecasting to a water activities event with a duration of two days.

      Group
  • 2

    Safety

    Group
    • 1

      Demonstrate proficiency in Explorer Water Activity requirements for safety.

      Group
    • 2

      Swim 150 metres whilst wearing a personal flotation device.

      Group
    • 3

      Be able to remove your clothes in water and then swim 200 metres.

      Group
    • 4

      Teach Pioneer and Explorer level Scouts the local boating rules applicable to your own region of operation.

      Group
    • 5

      Teach Pioneer and Explorer level Scouts to understand tides and currents in coastal areas OR water behaviors in rivers and creeks.

      Group
    • 6

      Teach Pioneer Explorer level Scouts to recognise five common distress signals, at least one each of sight, sound and light.

      Group
    • 7

      Teach Pioneer and Explorer level Scouts to recognise buays, beacons and navigation signs used in our region of operation.

      Group
  • 3

    Seamanship

    Group
    • 1

      Instruct and act as Adviser for Pioneer and Explorer knots, splices and whippings.

      Group
    • 2

      Teach Pioneer and Explorer level Scouts the nautical terms generally used in boating.

      Group
    • 3

      In a craft of your choice, demonstrate getting in and out in deep water and mooring and anchoring.

      Group
    • 4

      In a craft of your choice, take a leading part in:

      Group
      • 1

        making minor repairs

        Group
      • 2

        cleaning and/or painting

        Group
      • 3

        correctly loading with crew and stores.

        Group
  • Electives

    Complete 1 of the following:

    Group
    • a

      canoeing

      Group
      • 1

        Pass or have passed all tests prescribed for Explorer level canoeing elective.

        Group
      • 1

        Demonstrate T and H rescue techniques.

        Group
      • 1

        Teach Pioneer and Explorer Scouts the sweep forward and reverse, draw, slap, support sculling for support, J stroke, and other requirements for Pioneer and Explorer level.

        Group
      • 1

        Demonstrate how to pack a canoe for an overnight journey.

        Group
      • 1

        Organise and participate in an overnight canoeing expedition.

        Group
    • b

      Sailboarding

      Group
      • 1

        Pass or have passed all tests prescribed for Explorer level sailboarding elective.

        Group
      • 1

        Have a good general knowledge of the sport of sailboarding including principles used in the surf.

        Group
      • 1

        Have participated in the sport for at least a total of 20 hours.

        Group
    • c

      Rowing

      Group
      • 1

        Pass, or have passed, all tests prescribed for Explorer level rowing elective.

        Group
      • 1

        Teach a Pioneer level Scout the requirements of Rowing.

        Group
      • 1

        Act as Coxsain and take a pulling boat crew through all Explorer level requirements.

        Group
      • 1

        Demonstrate ability to anchor and weigh and to free a fouled anchor, including bending the line or cable to an anchor beforehand.

        Group
      • 1

        Know correct pulling and other orders and demonstrate coming alongside a jetty, to a buoy and hold water, back water and complete short turn around.

        Group
    • d

      Sailing

      Group
      • 1

        Pass, or have passed, all tests prescribed for Explorer level sailing elective.

        Group
      • 1

        Teach a Pioneer Scout to rig a sailboat.

        Group
      • 1

        Teach an Explorer Scout how and when to reef down.

        Group
      • 1

        Teach an Explorer Scout to capsize and recover a small sailboat.

        Group
      • 1

        Teach your Patrol or other Scouts about the advantages and disadvantages of lee and weather shores.

        Group
      • 1

        Participate in an overnight sailing expedition. OR

        Group
    • e

      complete the: Yachting Australia course, “Basic Skills 1 – Getting into Small Boat Sailing”.

      Group
    • f

      motor

      Group
      • Complete the Yachting Australia TL3 Power Boat Certificate. As legislation requirements differ between States, check with your local governing body regarding these.
        Group